John has always been a kid at heart, especially when it comes to the world of video games. Growing up with the pixel-packed adventures of yesteryears, he's never lost his passion for gaming's ability to transport players to new realms. Working closely with his son, Logan, he's rediscovered the childli...
Is a talented Pixel Art Designer and Animator who used to draw stick figures on classroom chairs and now he does it for a living.
Ever since he played Megaman, Benz had always dreamed of one day working on video games, and half a decade ago he started his journey of building worlds...
Gary is a seasoned independent game developer with over 10 years of experience in developing apps and games.
He has released various games on the App Store since its early days and has a profound passion for pixel art style games.
From his earliest days, Patrick was immersed in a world of his own creation, meticulously drawing mazes that were rich with traps, treasures, and hidden foes.
Now, Patrick's childhood pastime has evolved into his professional calling.
Co-Founder
Is a young and passionate gamer with a heart full of adventure. At only 7-years-old, he's already conquered many virtual worlds, from classic games like Super Mario World and Yoshi's Island to newer titles such as Mario Odyssey.
His love for gaming isn't just about playing; it's about immersing himself in the stories, challenges, and joys these virtual universes provide.
When he beat Mario Odyssey, he was so moved that he shed tears, not because of the game's difficulty but because he believed he couldn't revisit its magical world again.
This profound connection to gaming led him to dream big – why not create his own game? A world filled with endless adventures, just like the ones he cherishes. And so, "Pigeon's Mission" began to take flight.
Dad
Has always been a kid at heart, especially when it comes to the world of video games. Growing up with the pixel-packed adventures of yesteryears, he's never lost his passion for gaming's ability to transport players to new realms. Working closely with his son, Logan, he's rediscovered the childlike wonder of game creation, seeing it through the eyes of his budding game designer son. The two share a unique bond, not just as father and son but as co-creators of a world waiting to be explored. When Logan approached him with the idea of their own game, he saw it as an opportunity not just to craft a game, but to embark on a shared journey of imagination, challenges, and discovery.
Pixel Art Designer and Animator
Is a talented Pixel Art Designer and Animator who used to draw stick figures on classroom chairs and now he does it for a living.
Ever since he played Megaman, Benz had always dreamed of one day working on video games, and half a decade ago he started his journey of building worlds.
Now, having the opportunity to work with our father-son duo, he's tasked with a mission of soaring heights as Pigeon's Mission's pixel artist, in charge of design and animation.
Game developer
Gary is a seasoned independent game developer with over 10 years of experience in developing apps and games.
He has released various games on the App Store since its early days and has a profound passion for pixel art style games.
Level designer
From his earliest days, Patrick was immersed in a world of his own creation, meticulously drawing mazes that were rich with traps, treasures, and hidden foes.
Now, Patrick's childhood pastime has evolved into his professional calling. As a level designer, he brings to life the vivid worlds of Logan's imagination. Gone are the days of pencil and paper; Patrick now wields advanced design tools to craft digital realms that echo his early mazes, but with far greater complexity and depth.
In every project, Patrick infuses the excitement and attention to detail that have been his trademarks since childhood. His levels are more than parts of a game; they are adventures that captivate players, drawing them into worlds as immersive and engaging as the mazes he once dreamt up.
This condensed version maintains the focus on Patrick's lifelong passion for level design and how it has evolved from simple paper mazes to complex digital creations.